VR & AR in Humanities Teaching

I want to thank ALL of my wonderful students from THE FUTURE (Humanities 409 and Humanities 409 Honors) at San Diego State University for their energy, enthusiasm, and intellectual curiosity! You are always the inspiration and the guiding force for the design of my courses.

A very special thanks to Ethan Garcia and Polly Card for creating and producing this video to feature my classes. Always a big thanks to the crew at ITS! Especially James Frazee, Sean Hauze, Ku Moua, Boun Moua, Antonio DeNinno, Aurora Jones, Leo Lopez, Wang Yang, and Carol Tohsaku!!!

A BIG Thank You to Stacey Sinclair for always supporting my work with Honors students! AND, last but not least, by DH Family at the SDSU Digital Humanities Initiative and my Classics & Humanities Department!

 

Augmented Reality in the Classroom

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Two days ago, I was privileged to share how I am incorporating VR and AR into my Humanities 409 class with San Diego State’s Center for Teaching and Learning. This journey began last year with Dalton Salvo’s invitation to experiment with Virtual Reality, and has evolved into a Humanities class that now has “lab time” built in.

We use VR and AR to physically to explore theory and to practice responsive critique to examinations of middleware. Below is a snapshot from one of the course syllabi.

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These explorations allow for social constructions to be interrogated in innovative and improvisational ways. By incorporating dedicated time in class to experimentation, and students reflecting on those experiences, I hope to collect data that will help create a new structure to specific Humanities classes-a format that supports Digital Humanities experiential learning and students’ ability to express their ideas.